This game has been terrifying people for a couple of months now, and I’ve been avoiding writing about it because, frankly, it scares me, and I didn’t want to play it because of that.
Okay, yes, I’m a wimp. I get it. But jump scares really get me. That’s why I admittedly have never finished Outlast, Anna, or even Slender. They just really scare me, and I don’t want to sleep. So I ended up playing all of these games in broad daylight with the lights on. It’s the only way I can do it.
But back to the actual game:
I like the idea behind it, I really do. So for those that don’t know, there’s a pizza place named Freddy Fazzbear’s Pizza, pretty much a parody of Chuck E. Cheese, where the animatronic characters come to life at night. Well, the place needs a night security guard that can’t defend himself against the characters and is pretty much rooted to the spot in the security office. And that kind of sucks, because the animatronics think you’re one of them and want to stuff you “back” into one of the suits (which would kill you because of complicated reasons explained by the previous security guard) because they think you’re breaking the rules.
So basically, you’re keeping them out of the security room, and away from you, by watching them on the security system, checking hallways by turning on lights, and opening and closing the doors to the security room. Sound easy, right? Ehh…not exactly. See, you have a certain amount of electrical power that you can use during your shift (midnight to 6am), and pretty much everything you do uses up power. And on top of that, each day gets harder than the last.
There’s a plot behind it, but that doesn’t matter. Nothing matters except the fact that these animatronics are coming to kill you. Want to know why? Doesn’t matter, they want to put you into one of their bodies. The real question is why did this guy even show up for day 2 of the job, let alone 5 nights? I mean, I would’ve been out after the first night, screaming, “NOPE NOPE NOPE,” as I stormed out, middle fingers in the air, and making sure to let the owner know exactly how I felt in a strongly worded phone call, email, letter, and text message, all at the same time.
And another thing. Why does Freddy’s even need a security guard in the first place? I don’t think they’d get much crime with killer robots roaming the restaurant. The owner clearly didn’t think this one through. But that’s a whole new article in the making.
Long story short, this game does its job. It scares people. And what’s even better, you can see it coming and still get scared. It’s a great game, is getting tons of attention, and isn’t a $60+ major release. So go ahead and spend $5 and get scared for hours. Totally worth it. And while you’re at it, check this out:
That’s right. There’s a sequel coming.
((Side note: I almost peed myself getting the images for this article…))
The day has finally come. Super Smash Bros. for the 3DS has been released!
So I may or may not have played for six hours when it finished downloading. No shame. But I can’t help it. Not only was it a nostalgia thing, but it was also the fact that there are new characters to unlock, new stages to play on, and you just want to do it all.
So, from the top, here’s a review of Super Smash Bros. for the Nintendo 3DS:
All in all, there were really just two major differences (three, if you split apart character and stage additions), and that is to be expected with each new Super Smash game. I mean, it’s just happened every new release.
Character and Stage Additions
A lot of characters were brought back, including the long-gone Dr. Mario. Characters with two or more forms were split into separate characters, like Zelda and Sheik, some characters were removed, like Pokemon Trainer, and a ton of new characters were added. The ones I looked forward to the most were Lucina and Palutena, but the one that really stuck out to me was Shulk (I’ve never played Xenoblade, but oh geez, I love this fighter!). There are also more alternate color options for each character, eight instead of four, to be exact.
I know there were some times that I’ve played any older version of Smash and wished a move worked differently, was more powerful, blah blah blah. Well, looks like that prayer has been answered with Fighter Customization. Not only can you change the strength, defense, and speed of a fighter, but you can change the movesets as well. I’m gonna give you a second to process that. Yes. You can change the movesets. Granted you need to play through the game to collect the moves, but it’s a fantastic new addition. You can finally make your favorite character more comfortable for you to continually play.
As with every new character, there is a new stage. So you can imagine there are plenty. And there are going to be different stages for both the 3DS and Wii U versions. Some have been brought back, such as Distant Planet and Corneria, and Brinstar, and there have been plenty of new additions like Gaur Plain, Spirit Train, and Rainbow Road. Stages are also given the option of an Ω Form; stages are completely flattened like Final Destination, erasing the possibility of KOing because of the map.
Along with all of the new characters and stages, there are new game modes and changes made to older ones. First of all, Adventure Mode, which has changed multiple times already, has changed into something similar (only in the fact that you’re not fighting other playable characters for a while) called Smash Run. In this mode, you pretty much go through a giant stage with multiple rooms, similar to Adventure Mode in Melee, fighting different enemies, collecting powerups, and battling the other players at the end when time runs out. And remember that customization thing? Well, it kinda help you here. Hint hint.
Classic Mode has changed, now giving you the option to choose your own path to the end. There is also a more specific difficulty setting for the mode as well. Now you can battle enemies at intensities from “Effortless” to “Nothing Harder” and everything in between. The higher the intensity, the better the prizes. But it’s still pretty hardcore, so I’m just gonna stay at like 4 for a while.
All-Star mode is a little different too. Instead of fighting characters based on the series they’re from, you fight them based on the era they first appeared in. Difficulties range from easy to hard in this one, and is pretty straightforward. You fight the characters in a huge brawl, no healing items except for three between fights. If you KO, you’re done.
There is also a Wi-Fi mode where you can either play “For Fun” or “For Glory”. It’s basically Vs. Mode, but online.
Other modes include Trophy Rush, Target Blast, Home-Run Contest, Multi-Man Mode, and Training Mode.
So I say get the game, especially if you’re a Nintendork like me. It’s great for both hardcore and casual gamers, will be able to be played across platforms, and…geez. There’s a lot I can say, but I’ll start rambling. You just need to play it yourself.
Super Smash Bros. for 3DS was released this morning, Oct. 3, 2014, and is currently priced at $39.99. The Wii U edition will be released during the 2014 holiday season.
Ok, this may be a little bias since I’ve played every Sims game and expansion since The Sims 2, but I have to say I can not put this game down. So how am I going to do this thing? I’ll break it down on continuity/features, graphics/gameplay, and room for expansions.
The Sims 4, released in North America September 2, is the latest in the Sims lineup. It hosts a lot of new characters, towns, and new ways to create. Like totally new. In fact, the creators wanted it to feel like a completely new game, and in a way, they succeeded.
I feel like they somewhat succeeded in making the game something new while still keeping it classic. It still feels like a Sims game, just a different Sims game. It’s hard to describe, but if you played it, you’d understand.
Pretty much everything in this game, continuity-wise, is new. The only sims from past games are the Goth family, and even with that, they’re not completely the same.
Ok. Now the features have been getting a lot of controversy from fans. Some features seen as basic ones (pools, the toddler age, basements, and actions such as going to school, work, and stores in an open world, for example) have been taken out to make room for other features that I think are pretty worth it.
In Create-A-Sim, sliders are pretty much gone. Yeah. You customize your sims by actually clicking and dragging on them. So basically, customization just got a whole lot more accurate. But you can still select preset features like eyes and mouths, cause let’s face it, those suck to create.
In addition to that, emotions have been added, which affect the way your sims react to the world and the way they walk. Oh, and the best part, by far, is the autosave feature. Yeah. No more staying up all night working on a house, only to have your computer crash and everything is gone because you didn’t feel the need to pull an Elder Scrolls and save every 5 minutes. Yeah. It saved my life.
Ok. I’ve already clocked a lot of hours into this game, and it still hasn’t gotten old. The gameplay, while familiar, has changed quite a bit since the last game. The menus and options have changed a bit, and placing objects has been made a bit more difficult in my opinion. It’s harder to turn objects, the layout is different, and when you first open the game, it just feels weird. But after a while of playing, it starts feeling right.
The graphics have gotten better, though minorly. They’re just a step above The Sims 3, but the beauty is in the characters themselves. The sims actually move and act like real people. Well, real people if they could live in a video game.
Pretty much all the new features fall into the gameplay category, so I don’t really know what else I can say without repeating myself.
Room for Expansion
Every avid Sims player knows that there’s always expansion packs that come later on when new features are thought up. While that means more money that we spend, it also means more features that aren’t included in the base game. So, let’s see, there’s the basics such as Pets, WorldAdventures, Supernatural, and UniversityLife that are pretty much going to happen unless EA wants to deal with a bunch of angry people. So basically, everything missing from the base game can be added with the expansion packs. No need to worry, guys.
Ok. Long story short, I love this game. But I don’t feel like I can give it an actual rating because of my connections to it. But just know that for the casual gamer, this is probably one of the most perfect things for you. Just sit back and take care of your pretend family that is probably based on your real family.
I know this is a little late, but seeing as I have just completed the game through all odds, I feel like a review is in order. As for all of my reviews, I will focus on three elements: story, character development, and graphics/gameplay.
Ubisoft has outdone itself in both a good and bad way. The team has created another amazing game based on real history that put its own spin on important historical events. This one leaves Europe and makes its way to the shores of the New World just in time for the American Revolution. It introduces a new set of Desmond’s ancestors, but the focus is set on the half-English half-Mohawk assassin Ratonhnhake:ton, also known as Connor Kenway. Aside from the God-awful ending to the main series, this was a very good game, leaving me giving it an 80%.
For a start, everything was revamped for this game. Connor was given the ability to dual wield and take down multiple enemies at a time. The free running is more fluid for the wilderness terrain, and Connor was given more weapon options such as the more native tomahawk, bow and arrow, and rope darts. New weather simulations were added as well, so that it will rain, snow, and have fog. The seasons also change from summer to winter, which effects gameplay as well as the aesthetics. Also, animals were added, both domestic and wild. Wild animals include deer, wolves, bobcats and more, and can be hunted out on the Frontier, an area larger than Rome in past games. Other added features include naval expeditions where you captain the ship, economy based in Connor’s adopted home, the Davenport Homestead.
Now on to the review.
The game starts off with the synopsis that the world will be ending December 21, 2012 due to a solar flare. Turns out, the same thing has happened thousands of years ago, nearly destroying “Those Who Came Before”. Desmond and crew has now traveled to the Grand Temple, but don’t have they key they need to activate it. Using the Animus as he did in the rest of the series, Desmond lives through the lives of his ancestors to find the key that can save the world. Well long story short, this is the game he saves the world in, or so we think. But I’ll save the ending for the story section.
This game was visually beautiful from the cities to the frontier. Anyone can throw a bunch of trees together and call it a forest, but the way each tree seemed to be individual, I have to applaud Ubisoft. Also, there was no, “I’ll just climb this completely smooth rock,” moments. If it could be climbed, there was a texture for it, a crack or ledge to be held onto. The new additions such as weather and season changes just added to the list of things that I liked about it. Very good, very pleasing, and it was something different.
This is a very easy game to play. Anyone can pick up the controller and become a master assassin. I got a “gaming challenged” friend of mine to play for a while just to prove to myself how easy this game is to play. You can probably get away with button mashing, since the freerunning isn’t like Mirror’s Edge and overly difficult to control. The simplicity makes you more open to the actual story taking place.
The multiplayer can keep me entertained for hours, playing and watching. It’s a mixture between strategy and chance, but gives you the feeling that you are really an assassin. The point of it is to assassinate other players without giving away that you are an assassin. If you pay close enough attention to the NPCs, you should be able to pick out who is trying to kill you.
The story was a good one. As usual, the character history links in perfectly with actual history using situations that make sense when put up next to the history books. Desmond’s side was for a noble cause, but it was too overdone. A man saves the world from destruction, been there done that, right? Not anything too exciting besides finding the key that could save the world through Connor’s memories.
Now Connor’s story was rather different. His is a story of betrayal, deceit, and finding who he truly is. All of this while helping, and succeeding, in the Revolution. It all starts with his father, Haytham Kenway, a Templar, and how he fell in love with Connor’s mother before skipping to Connor’s childhood in his village just before Charles Lee attacked. Mom dies, an Elder shows him the sphere that allows Juno to communicate with him, he seeks to become an assassin, finds Achilles, trains, then carries on the tradition of stopping the Templars.
The best moment in the story has to be when Connor finally meets Haytham, and his father tries to make him see the Assassins and Templars aren’t as different as they seem. The both want to fight for peace, but they have different opinions on what this “peace” really is. Connor is conflicted on what to do, but follows his path in the end.
But the story isn’t about Connor, not really, and a lot of people tend to forget that. So hopefully there would be a good ending. Well, I didn’t like the ending of this game. In fact, a lot of us didn’t. If you haven’t played the game yet, you may want to skip to the next section. I didn’t like how we weren’t given the option to choose our fate at the end. We’re given two choices on how we can save the world, right? There’s Juno, who turns out to really be the big bad of the game series and just wants to save the world so she can control it, then there’s Minerva who tells us that not everyone will die in the solar flare, but civilization would have to restart and you would be considered the hero that restarted everything.
On one hand, you have the Templar choice: you save the world, but let it get taken over thinking the others can stop it because if you unleash Juno, you’ll die. On the other hand, you have the Assassin choice: you live and trust that Minerva is right, because she’s kinda been through it before, and help restart civilization and die at an old age a hero, become legend, then are considered a god. You would think the Assassin wouldn’t pick the Templar choice, right? His “death”, since some still don’t believe he has really died, was nothing more than, “zap, gone.” Alex, you could’ve at least given us something aesthetically pleasing for his death…Then there were the credits.
Connor is a kindhearted young man. He means well in everything he does, and he fights for a just cause. At times it can be seen that he is a bit stubborn, rushes into danger, and is a bit naive, which really makes him a well-rounded character. He still has his obvious faults that are played on a lot in the story. I love the character because he’s this big, bad assassin, but he’s still human. He still has hopes, dreams, and regrets, and you see it all. Best of all, he’s a guy that just won’t quit.
Desmond, though he is really the main character of this game, was a let down. All you see about Desmond is how he wants to save the world. The most emotion you get out of him was when he was saving his father. Now the creators of this series know how to develop a character, they even made me feel bad for Haytham near the end, but they simply didn’t do it for Desmond. Maybe it’s because he is the main character, but not the main focus. I don’t know, I’d like to know the guy I’m trusting to save the world has emotions, even if it is just a game.
Out of 15, I would give this game an 12. The game was pretty good, but the story and characters could use a lot of work. And I mean a lot. It has potential to be an amazing game, but it’s just not quite there with the story for me.
Easy to play
Ending was a let down
Credits took well over 20 minutes at the end
Poor character development
This game is the one you’ll put in when you have a bit of extra time on your hands, but has a good story along with it. If I could, I would just skip the ending.
Ubisoft has announced earlier this year that a new Assassin’s Creed game will be coming out every year, and the release set for Assassin’s Creed IV: Black Flag, prequel to ACIII, has been set for October 29, 2013 in North America. Mark your calenders and prepare to take to the seas.
Thanks for reading my review guys. If there is anything you would like me to review, just comment below and I will try to do it for you. Also, since typing reviews like this take all day with my school schedule, I am thinking of doing my reviews in podcast or video form. So just leave your opinion on that in the poll.