New Release: Super Smash Bros. 3DS

The day has finally come. Super Smash Bros. for the 3DS has been released!

So I may or may not have played for six hours when it finished downloading. No shame. But I can’t help it. Not only was it a nostalgia thing, but it was also the fact that there are new characters to unlock, new stages to play on, and you just want to do it all.

So, from the top, here’s a review of Super Smash Bros. for the Nintendo 3DS:

All in all, there were really just two major differences (three, if you split apart character and stage additions), and that is to be expected with each new Super Smash game. I mean, it’s just happened every new release.

 Character and  Stage Additions

A lot of characters were brought back, including the long-gone Dr. Mario. Characters with two or more forms were split into separate characters, like Zelda and Sheik, some characters were removed, like Pokemon Trainer, and a ton of new characters were added. The ones I looked forward to the most were Lucina and Palutena, but the one that really stuck out to me was Shulk (I’ve never played Xenoblade, but oh geez, I love this fighter!). There are also more alternate color options for each character, eight instead of four, to be exact.

I know there were some times that I’ve played any older version of Smash and wished a move worked differently, was more powerful, blah blah blah. Well, looks like that prayer has been answered with Fighter Customization. Not only can you change the strength, defense, and speed of a fighter, but you can change the movesets as well. I’m gonna give you a second to process that. Yes. You can change the movesets. Granted you need to play through the game to collect the moves, but it’s a fantastic new addition. You can finally make your favorite character more comfortable for you to continually play.

As with every new character, there is a new stage. So you can imagine there are plenty. And there are going to be different stages for both the 3DS and Wii U versions. Some have been brought back, such as Distant Planet and Corneria, and Brinstar, and there have been plenty of new additions like Gaur Plain, Spirit Train, and Rainbow Road. Stages are also given the option of an Ω Form; stages are completely flattened like Final Destination, erasing the possibility of KOing because of the map.

Game Modes

Along with all of the new characters and stages, there are new game modes and changes made to older ones. First of all, Adventure Mode, which has changed multiple times already, has changed into something similar (only in the fact that you’re not fighting other playable characters for a while) called Smash Run. In this mode, you pretty much go through a giant stage with multiple rooms, similar to Adventure Mode in Melee, fighting different enemies, collecting powerups, and battling the other players at the end when time runs out. And remember that customization thing? Well, it kinda help you here. Hint hint.

Classic Mode has changed, now giving you the option to choose your own path to the end. There is also a more specific difficulty setting for the mode as well. Now you can battle enemies at intensities from “Effortless” to “Nothing Harder” and everything in between. The higher the intensity, the better the prizes. But it’s still pretty hardcore, so I’m just gonna stay at like 4 for a while.

All-Star mode is a little different too. Instead of fighting characters based on the series they’re from, you fight them based on the era they first appeared in. Difficulties range from easy to hard in this one, and is pretty straightforward. You fight the characters in a huge brawl, no healing items except for three between fights. If you KO, you’re done.

There is also a Wi-Fi mode where you can either play “For Fun” or “For Glory”. It’s basically Vs. Mode, but online.

Other modes include Trophy Rush, Target Blast, Home-Run Contest, Multi-Man Mode, and Training Mode.

 

So I say get the game, especially if you’re a Nintendork like me. It’s great for both hardcore and casual gamers, will be able to be played across platforms, and…geez. There’s a lot I can say, but I’ll start rambling. You just need to play it yourself.

Super Smash Bros. for 3DS was released this morning, Oct. 3, 2014, and is currently priced at $39.99. The Wii U edition will be released during the 2014 holiday season.

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